Куча новых образов и правок в балансе Запостил Romakun


Новые аркадные образы для Ривен и Блицкранка, серия академных образов для Ари, Владимира, Дариуса и Экко. Множество правок в балансе у чемпионов и предметов.


Arcade Riven

1350 RP


Battle Boss Blitzcrank

1350 RP


Academy Ahri

750 RP


Academy  Darius

750 RP


Academy Ekko

750 RP


Academy Vladimir

750 RP


Правки в балансе

Darius

Общие изменения

  • Attack Range increased to 175 from 125
  • Attack Damage per level increased to 5 from 3.5
  • Health per level increased to 100 from 93
  • Armor per level increased to 4 from 3.5
  • Base Attack Speed reduced to 0.625 from 0.679
  • Attack Speed per level reduced to 1% from 4%

Hemorrhage (P)

  • Darius now enters Bloodrage for 5 seconds whenever an enemy champion reaches max Hemorrhage or dies to Noxian Guillotine. During Bloodrage, Darius gains 40-200 bonus Attack Damage and applies max Hemorrhage to enemies hit.
  • Bleed now deals physical damage instead of magic
  • Bleed damage reduced to 10-27 from 12-36
  • No longer grants Movement Speed per enemy champion bleeding

Decimate (Q)

  • Now has a 0.75 second delay before swinging
  • Darius now heals for 10% of his missing Health for each enemy champion hit by the blade (max: 30%)
  • Blade damage (outer circle) changed to 20/40/60/80/100 (+1.0/1.1/1.2/1.3/1.4 total Attack Damage) from 105/157.5/210/262.5/315 (+1.05 bonus Attack Damage)
  • Handle damage (inner circle) reduced to 50% from 66%
  • Enemies hit by the handle no longer receive a stack of Hemorrhage

Crippling Strike (W)

  • Damage adjusted to 140% total Attack Damage from 120/140/160/180/200%
  • Slow amount increased to 40/50/60/70/80% from 20/25/30/35/40%
  • Slow duration reduced to 1 second from 2 seconds
  • No longer slows Attack Speed
  • Cooldown changed to 9/8/7/6/5 seconds from 8
  • No longer reduces base cooldown per Hemorrhage stack on the target
  • Mana cost reduced to 30 from 30/35/40/45/50

Apprehend (E)

  • Fixed a bug where enemies would be pulled in if they escaped the area during the cast time
  • Cast time reduced to 0.25 seconds from 0.32
  • Now briefly slows targets after being pulled in

Noxian Guillotine (R)

  • Damage reduced to 100/200/300 from 160/250/340
  • No longer refunds Mana on re-casts, instead all re-casts cost no Mana
  • At rank 3, Noxian Guillotine no longer has a Mana cost
  • Upon executing an enemy champion, all nearby lesser creatures (non-champions) become terrified for a few seconds


Garen

Общие изменения

  • Прирост ХП снижен с 96 до 84.25
  • Приост АД увеличен с 3.5 до 4.5
  • Прирост Брони увеличен с 2.7 до 3.0
  • Дальность атаки увеличена с 125 до 175

Perseverance (Пассивка)

  • (Nerf) Regen/sec @lvl16 2% max Health >>> 1.6%

Q - Decisive Strike:

  • (Nerf) Silence Duration 1.5/1.75/2/2.25/2.5 >>> 1.5 all ranks

Courage (W)

  • (Removed) 20% increased bonus Armor and Magic Resist
  • (Added) Killing units permanently grants 0.2 Armor and Magic Resist (1 for champions, large monsters, and epic monsters), up to a maximum of 10/15/20/25/30
  • (Removed) Active Tenacity component


E - Judgment:

  • (Nerf) Base Damage per tick 10.0/22.5/35.0/47.5/60 >>> 12.0/16.0/20.0/24.0/28.0
  • (Buff) Total Attack Damage Ratio per tick 0.35/0.40/0.45/0.50/0.55 >>> 0.47/0.49/0.51/0.53/0.55
  • (Nerf) Base ticks per cast 6 >>> 5
  • (Buff) Cooldown 13/12/11/10/9 >>> 9 at all ranks
  • (Added) Judgment’s spin speed permanently increases at levels 1/4/7/10/13/16, resulting in a total of 5/6/7/8/9/10 maximum ticks of damage per cast
  • (Added) Cancelling Judgment early returns cooldown of Judgment equal to the remaining duration of the buff
  • (Removed) Judgment no longer benefits from Critical Strike Chance or Critical Strike Damage
  • (Removed) Garen no longer moves 20% slower while moving through minions
  • (Added) Garen now moves 20% slower while moving toward champions he’s hitting with Judgment

R - Demacian Justice:

  • (Added) Passive: The enemy champion with the most recent kills is the Villain. Judgment ticks and basic attacks on the Villain deal an additional 1% of its max Health as true damage
  • (Added) Demacian Justice now deals true damage to the Villain instead of magic damage


Mordekaiser

Base Stats

  • (Nerf) MS 340 >>> 330
  • (Nerf) HP 555 >>> 525
  • (Buff) HP/lvl 73 >>> 80
  • (Buff) AD/lvl 3.5 >>> 5
  • (Buff) AS/lvl 2.6 >>> 3
  • (Buff) HP5 3.3 >>> 4
  • (Buff) HP5/lvl 0.3 >>> 0.55
  • (Buff) Range 125 >>> 200
  • Attack frame improved
  • Armor/lvl 2.7 >>> 3.0
  • Attack Frame improved, but no longer scales as well with Attack Speed (Attack Frame should feel more consistent across game time)

Passive:

  • Shield decay per second now 2% of base hp (up from 3% max shield)
  • Shield no longer decays below 25%
  • Max shield from per level to 25% of max HP
  • Shield generation is now 25% of damage dealt, from 35%

Q:

  • Now buffs Mordekaisers next 3 attacks.
  • Each does 2x-3x the last, increasing with spell rank (e.g., if the first hit deals 100 damage, the third deals 900).

W: Reworked

  • New passive: Mordekaiser receives full experience from any lane minion he kills
  • New active -- Harvesters of Sorrow: Mordekaiser and target ally champion gain 75 MS while moving toward one another.
  • When close to one another, both deal magic damage to nearby enemies over 4 seconds.
  • Ability can be reactivated to instantly deal ~40% of the total DoT and heal Mordekaiser and his ally for the damage dealt (heal takes 3 units maximum; 33% heal to minions)
  • Health cost removed.

E:

  • Base damage reduced from 70/115/160/205/250 >>> 35/65/95/125/155
  • Now also scales with 0.6 total AD
  • Cooldown from 6 >>>> 6/5.75/5.5/5.25/5
  • Now grants 15% of maximum shield on champion hits

R:

  • Added: Passive -- Dragon Force: Dealing damage to the Dragon curses it. If Mordekaiser’s team kills a cursed target, Mordekaiser gets a ghost of that target.
  • Planned: Ghost scaling cleaned up [This is not yet on PBE]"


Skarner

Base Stats

  • (Nerf) Base Movement Speed 345 >>> 330
  • (Nerf) Health/lvl 96 >>> 84.25
  • (Buff) AD/lvl 4.2 >>> 4.5

Passive - Crystal Spires

  • (Removed) Crystallizing Sting (moved thematically to E - Fracture)
  • (Added) Skarner’s presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing on top of them. Capturing prevents them from being captured by the opposing team for 10 seconds.
  • While near active crystals, Skarner gains 150 Movement Speed and 35%+5%/lvl Attack Speed, and he restores 3% of his maximum Mana per second.
  • Crystal capture specifics:
  • Crystals remain captured permanently for the capturing team until recaptured by the opposing team
  • Capturing a crystal grants 15g to players that helped capture it
  • Crystals are locked out of being recaptured for 10 seconds after being captured
  • While on the 10 second lockout, crystals provide vision in a medium area around them (and provide no other vision the rest of the time)
  • If a member of the team owning the crystal is standing on the crystal, it cannot be captured

Q - Crystal Slash

  • Shifts in damage/cooldown/cost/effects:
  • Uncharged base damage replaced with 0.32/0.34/0.36/0.38/0.40 Total Attack Damage ratio
  • Charged base damage replaced with 0.32/0.34/0.36/0.38/0.40 Total Attack Damage ratio
  • Uncharged Bonus AD ratio removed
  • Cooldown 3.5 >>> 3.50/3.25/3.00/2.75/2.50
  • Charged duration 5 >>> 4
  • Cooldown reducing effect on basic attack against non champion 0.5 seconds >>> 0.25 seconds (effect against champions unchanged at 1 second)
  • Mana Cost 16/17/18/19/20 >>> 10/11/12/13/14
  • (Removed) Stacking Movement Speed and Attack Speed buff

W - Crystalline Exoskeleton:

  • Shifts in shield value:
  • Base shield value removed (AP ratio maintained)
  • Now shields for 12/13/14/15/16% of Skarner’s maximum Health

E - Fracture:

  • (Added) Missile speed now decreases for each champion hit
  • (Added) Enemies hit by Fracture are afflicted with Crystal Venom for 5 seconds, causing Skarner’s next basic attack against them to deal 25/50/75/100/125 additional physical damage and stun them for 1 second.
  • (Nerf) Slow Duration 2.5 >>> 2

R - Impale

  • Shifts in damage:
  • Base Magic Damage 100/150/200 >>> 20/60/100
  • Now deals additional physical damage on both ends equal to 100% of Skarner’s Attack Damage
  • (Buff) Mana Cost 100/125/150 >>> 100/100/100
  • Cooldown 110/100/90 >>> 120/100/80
  • No longer deals bonus damage to targets with Crystal Venom


Kassadin

Rift Walk (R)

  • [new effect] now has a .2 AP ratio on the jump and a .1 AP ratio on each subsequent Riftwalk.


Lee Sin

Flurry (Passive)

  • now returns 20 energy in the first hit and 10 on the second from 15 on both.

Dragon's Rage (R)

  • [new effect] Tooltip now includes "Every time the target collides with an enemy champion, the target also deals 15/18/21 % of their bonus health as physical damage."


Lissandra

Frozen Tomb (R)

  • [new effect] Self Cast now also heals Lissandra for [100/150/200] + [(.3 AP)%], increased for 1% for each 1% health she is missing.

Lucian

Ardent Blaze (W):

  • Now gives movement speed when Lucian OR his allies damage a marked target, instead of only Lucian.
  • Movement speed increased to 60/65/70/75/80 from 40/45/50/55/60
  • Movement speed duration lowered to 1 from 2 seconds.
  • Mana cost reduced to 50 from 60

Nasus

Siphoning Strike (Q)

  • now includes "Next basic attack has 25 additional attack range (does not stack with range form Fury of the Sands)

Zed

Death Mark (R)

  • delay between reactivating Death Mark reduced to .5 from 1

Новый предмет Sterak's Gage

  • Recipe: Long Sword + Giant's Belt + 1190g

Stats:

  • 500 HP
  • +25% Base Attack Damage
  • Unique Passive: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain PRIMAL RAGE for 8 seconds
  • PRIMAL RAGE: Grow in size and Strength, gaining increased size, +25% additional base attack damagea, and a rapidly decaying shield for 30% of your maximum health.


Новый предмет Titanic Hydra (melee only)

  • Recipe: Ruby Crystal + Tiamat + 1000g

Stats:

  • +250 Health
  • +50 AD
  • +100% base health regen
  • Passive: Basic attacks deal 20 plus 1% of your maximum health as bonus physical damage on hit
  • Unique Passive - Cleave: Basic attacks deal 40 plus 2.5% of your maximum health as physical damage in a cone on hit (the target does not take this damage).
  • Unique Active - Crescent: Your next basic attack deals physical damage equal to 20 plus 10% of your maximum health in a larger cone on hit (20 second cooldown, Cleave doesn't apply to this attack).


Aegis of the Legion

  • Cost reduced to 1900 from 1600
  • Recipe changed to: Null Magic Mantle + Crystalline Bracer
  • HP regen increased to 100% from 0%

Aura

  • Magic Resistance lowered to 15 from 20
  • No longer grants HP regen as an aura 

Banner of Command

  • Cost reduced to 2750 from 3000

Aura

  • Magic Resistance lowered to 15 from 20
  • No longer grants HP regen as an aura 

Banshee's Veil

  • Cost reduced to 2700 from 2750.
  • Recipe change to: Spectre's Cowl + Crystalline Bracer
  • Magic resistance increased to 60 from 50.

Cinderhulk

  • Health increased to 400 from 300. 
  • Bonus Health % lowered to 15% from 25%


Frozen Heart

  • Cost increased to 2600 from 2450.
  • Armor lowered to 90 from 100.

Glacial Shroud

  • Cost lowered to 900 from 950.

Locket of the Iron Solari

  • Cost reduced to 2750 from 2800

Shield

  • Shield power increased to 75-345 from 50-230
  • Shield Duration lowered to 2 seconds from 5

Aura

  • Magic Resistance lowered to 15 from 20
  • No longer grants HP regen as an aura 


Negatron Cloak

  • Cost reduced to 800 from 850.

Null Magic Mantle

  • Cost reduced to 450 from 500.

Ohmwrecker

Point Runner: 

  • Movement speed maximum reduced to 20% from 30%. 
  • Movement Speed now decays over 2 seconds instead of instantly dropping off when you leave the proximity of a tower.

Randuin's Omen

  • Cost lowered to 2700 from 2850. 
  • Health lowered to 400 from 500.
  • Armor lowered to 60 from 70. 
  • [New] Now reduces critical strike damage taken by 10%.
  • Unique Active's slow now always lasts 4 seconds f rom scaling based on armor / mr.


Raptor's Cloak

  • Cost increased to 1100 from 1000.
  • HP Regen increased to 150% from 100%

Point Runner: 

  • Movement speed maximum reduced to 20% from 30%. 
  • Movement Speed now decays over 2 seconds instead of instantly dropping off when you leave the proximity of a tower.

Righteous Glory

  • Cost lowered to 2400 from 2500. 
  • Unique Passive - Catalyst Removed


Spectre's Cowl

  • Magic Resist increased to 40 from 35

Spirit Visage

  • Cost reduced to 2700 from 2750.
  • Magic resistance increased to 60 from 55
  • Health Regen increased to 150% from 100%

Thornmail

  • Cost increased to 2300 from 2100. 
  • Passive: Now reflects [15% of pre-mitigation damage and 25% of your bonus Armor.] instead of [30% pre-mitigation damage]


Warden's Mail

  • Cost increased to 1100 from 1050.

Warmog's Armor

  • HP Regen increased to 200% from 0%.
  • Old Passive : REMOVED.
  • New Unique Passive: Grants Warmog's Heart if you have more than 3000 maximum Health. Warmog's Heart restores 3% of your maximum life per second when you haven't taken damage in 8 seconds.


ZZ'Rot Portal

  • Cost increased to 2800 from 2750.

Point Runner: 

  • Movement speed maximum reduced to 20% from 30%. 
  • Movement Speed now decays over 2 seconds instead of instantly dropping off when you leave the proximity of a tower.

Unique Active

  • Void Spawn Health Decay: Is now a % of their current health rather than maximum
  • [New] Void Spawn Gold Counter: Now shows you how much gold you earned from Voidlings.
  • Empowered Voidlings now scale off 15% of your maximum Health rather than your resistances.

 

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